Stellaris disruptors. Jump to latest Follow Reply. Stellaris disruptors

 
 Jump to latest Follow ReplyStellaris disruptors  On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance

Stellaris is a game with a lot of details to it, and can take a while to understand. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. This design will have problems with Corvettes, yes, but against less evasive crash it will be the king of alpha-strikes. Legacy Wikis. I think their main use is to rush Fallen Empires by baiting them first, then waiting for their fleets to arrive while all your fleets filled with short-range Disruptors idle right at the Hyperlane entry point. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. Stellaris. Not the most convenient thing to do but probably the. 3. If they're running high armor, focus armor-effective weaponry or just bypass it entirely (disruptors). BETA: Shield Hardening. This is my attempt to sort out some things and get rid of confusion. But baseline, a. Stellaris fleet getting destroyed. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. The best anti-Corvette weapons are Hangars (ignores shields), Autocannons (gets massive damage bonus against shields), and Disruptors (ignores shields), so shielding is nearly useless. Nov 9, 2018 97 0. The problem that lasers and railguns have is that they just don't have damage or range. • 9 mo. modifier. Lets break down every weapon available in Stellaris. 31. Jump to latest Follow Reply. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. I have two swarms of 200 corvettes with around 60k fleet power each. What’s up everyone. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. I'm not sure about the difference between ignore shield and shield penetration but for the shield damage, disruptors get a double damage bonus when firing at shielded ships. Looking forward to test the fleet builds again, and check if the AI issues are fixed. They seek to prevent a technological singularity by eliminating any species capable of creating sentient AI. 0 unless otherwise noted. There is a mod that let’s you have an organic structure start and all of your ships require food and a new resource called larva to build. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. Torpedo corvettes are countered by PD. I have tried fleets of corvettes with disruptors and torpedoes - the torpedoes quickly melt through the armor while the disruptors start reducing enemy effectiveness immediately due to hull damage. It's a good idea to have some PD mixed in too. . Winning battles across the stars is about adapting to the enemy's loadout and. 9. problem is aside. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. There aren't any other direct-fire weapons that skip shields, and in the later game the enemy shields and armor (but not hull) increase a bunch. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. gizmopower Jul 10, 2017 @ 3:47am. 1 Anti-Armor 2. It's not worth considering Disruptors. . • 1 yr. Stellaris. X . 8000. Yes, FAEs are the ultimate lategame weapons. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. I'd say they're slightly weaker or equal to vanilla Leviathans, You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. 4 and didnt realize this was a thing now lolThis Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. I'm not playing x25 late game crisis strength anymore. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. ”. These extradimensional invaders come to the galaxy in an attempt to make the universe similar to theirs - regardless of what that means for its inhabitants. Disruptors and Defense platforms are both terrible for the same reason: disengagement. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. 9. (scouge, contingency)But, like with most topics having to do with actual rocket science, this cloaking tech can be complicated. 2. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. 权重:75. 0 unless otherwise noted. 2 Anti-Hull 2. "Disruptors are now also anti-shield weapons with a longer range than other energy weapons" Like how Point Defences do bonus damage vs armour and ignoring armour, disruptors could do bonus damage to shields and also ignore a percentage of shields. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Null void beams vs disruptors vs strike craft and missiles. But why one says ignore and the other penetration I don't know. You should use destroyers with Flak in your fleet because most of the gray tempests damage comes from their strike craft. Cheaper Alloys cost than armor. Ships in Stellaris basically only. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. ago. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. 4 Lance 2. 1 Energy Siphon 2. The counter to disruptors are weapons. contingency has seeker drones, counter them with your own strike craft and point defense, make a battleship variant to focus on hanger bays and point defense. The disruptors are not. 0 unless otherwise noted. Also destroyers are bad. Zero bombard. Its almost like two options are interchangeable. The next two are the only real 'Choice' involved here. 权重:75. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. 200% efficiency against armor and shield while dodging all heavy. List of all technology ids to be used with "research_technology" debug console command. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. 权重修正:. Particular_Jicama_97. Disruptors. Vulnerable to kinetic weapons. Losttruppen Colonel. Early game there are not many ships with high hull, since those are relatively rarer techs (there's no direct upgrades in tiers like armour or shield, and the crystal platings have been reduced massively). The inability to rearm the dreadnought with shield hardeners makes it such a fragile ship. It's also worth noting disruptors are on the tech path to arc-emitters, which I've found are solid late-game weapons due to their 100% accuracy and direct-hull damage. 1. The upside is that you don't waste research time on any weapon. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. ago. For instance, Broadside bow gets you to 2 M slots while Torpedo bow gets you 2 S slots and 1 G slot. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. The only way to deal with them using T2 tech is with a ton of crystal plating, and crystal plating is much worse in 3. 5K with shield-penetrators (missiles / disruptors) should be enough, but if you can muster more than that to take it out quick with minimal losses you may as well. Not having to fight down those makes disruptors worth using. Disruptors, Autocannons, and Torpedoes are all very strong short-ranged weapons. Incredible finds out the truth about StellarisFinding out the truth about Ship Designs In Stellaris. 报警机器人 于6年前 修改了 此页面。. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. As a fleet 3. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. 50, vs Gamma lasers at 6. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. Refire rate and general stats have been adjusted. Torpedo assault carrier is the most balanced ship design. 6. Jul 7, 2021. Disruptors are bad if you mix them with weapons that dont ignore shields or armor. Missiles and disruptors have been buffed in 3. Then create two ships, and deck it out the exact opposite of what you did with your fleet. Compatible with Stellaris V2. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. ; About Stellaris Wiki; Mobile viewThe advantage of Disruptors is how early you can get them, and how long they last into late/endgame. modifier. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Imo, yes. 0 unless otherwise noted. You can build cloaked ships and the cloaking tech level competes with the sensore tech level, with an additional bonus of an accension perk being used for. Disruptor-Corvette: Strengths: Hard wins against every small ship in the game (Destroyer and below) Weaknesses: Hard loses to everything else Techs needed: Disruptors (optional: better thrusters, after burner) Required Components: best Thruster, Swarm Computer Sections: Interceptor S-slots: 3 DisruptorsA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics. 25. The final test every player will face one day is this crisis. Prioritizing physics will allow you to unlock new weapons, armor. For the Unbidden, their big deal is HUGE shields, and not much else; while you. Have only so many chances to roll for Disengage. #stellaris #deusvult #crusadesStellaris Tech Tree. Improved Structural Integrity is actually a tech I never research. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Disruptors are an easy mode in the beta, and missiles got some love! Beta is fun with the fleet changes I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. PD starts with 10 Tracking and ends with 30. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are. Oct 15, 2022 @ 1:20pm. Wouldn't it be great if Stellaris would allow us to develop and deploy cloaking devices (Hello SciFi franchises). Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Absolute top choice, especially for Megacorps but also Driven Assimilators. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. 6 for fleet combat? We will look at. 1 Mining Laser. When first discovered, a fleet of disruptor corvettes can take on significantly larger fleets of conventional corvettes and cause devastating losses while taking very few themselves. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. Feedback on where you faced an issue can. There's a few builds that work very well. Paradox Interactive has revealed Stellaris: First Contact, the new Story Pack for their sci-fi grand strategy game that enhances the opening to a campaign with new origin stories for your chosen civilFixed mechanical fallen empires missing part of their ringworlds. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. - Lowest Range. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. Last edited by Nito ; Jun 25, 2022 @ 9:29am. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. has a chance to one-shot a corvette. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. It depends heavily on how the Corvettes were armed. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. 1 Laser 2. 3. Disruptors work best when you go all-in on them so that you can completely ignore enemy shields and armor. This is part of what's making Corvette vs Corvette fights into just Disruptor spam, because there's no good anti-armor weapon on Corvettes so your only real option is just to ignore the armor. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. Yes one of the Awaken Empires the holy Guardians have mental powers. Related. disruptor corvettes are indeed a great option. I often combo with Evision Corvettes with Picket, Torpedo+Missile+Gunship cruiser, and. which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range, and the fact that battleships can't have pure M. Subscribe to download. 64 DPS. Unexpected Mineral Seams is a colony event chain that has a very small chance to. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. torpedoes and artillery are really weak against corvettes (low tracking vs. Simplicity is good in this context. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. 3 Plasma Launcher 2. 3. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Against something like. Medium. You can win the game if you beeline for top disruptors and ignore everything else. The biggest distinction on what is meta is when warfare becomes reasonably possible. Mining lasers are now classified as Brawling weapons. and or hardeners. Propulsion Proponent Proclamation. 8 release. the 100% shield & armor ignore is tempting. L-Cluster. 3, and yes I know it's quite long. One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. AI empires are more likely to use disruptors in 3. Stellaris Combat Rebalance has a new meta. Eventually the shields and armor start being a major part of their total HP - early on, shields and armor combined are only 1/3. . Flavor entry is displayed if accompanied by a change to effects/requirements. can he handle the TRUTH? This Video will answer his. 2. Stellaris: Disruptor Devastation. They can help you out against some special factions that use a lot of Shields and Armor. Missiles penetrate shields, so there's a viable argument for shield hardeners to some extent. The Disruptor and Autocannon do pair decently with the torp. Content is available under Attribution-ShareAlike 3. You'll want to build larger ships (as they benefit more from armor) and fill them with armor. What matters is numbers and timing. Your disruptor is also shorter range. Autocannons are good on corvettes. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. With the upgrade after that being obligatory quantum insert. Videogames, Guides, Cheats and Codes. The reason I ask this is that the tooltip suggests that disruptor bypass both shields and armour completely (100% penetration), this is further suggested because there are weapons with shield and armour damage, not penetration. Toggle signature. Also crystal infused/forged plating can add to hull. A destroyer with lightning cloud and two s disruptors is a good, solid build. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. 1 Disruptor 2. 花1分钟创建用户后就能进行编辑 :) 登录 注册. - "Only" 50% AP, No Bonus vs. Shields can be stacked higher than armour with. Torpedos mostly, for the big wallop against big ships, supplemented with Scourge Missiles for their greater speed. 7 Badges. 裂解炮发射出的高能射束,能够同时弱化并破坏构成目标原子间的分子键。. Therefore, these 'vettes should be easily replacable and cheap. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…They also make decent disruptor ships. Lets make a tier list! Lets dive in!Get your own Montu Merchandise: List Pla. Coupled with the Guardian of the Galaxy (or whatever it's called) ascension perk means they just tear hulls apart without touching shields or armour. At the very least , the days of trying to overkill ships is over. Missile corvette spam is really strong. The best strategy with awakened empires is to try to deal as many casualties as possible. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. both of those weapons also ignore shields and armour just like disruptors do. 2 Null Void Beam Disruptors are pretty underwhelming. Stellaris > Guides > James's Guides . All types of explosive weapons are your friend, especially in vast quantities that no amount of PD can stop. With the upgrade after that being obligatory quantum insert. Not enough. This is a writeup on the best ship designs in Stellaris v 3. Or Energy Torpedos. Disengagement changes are particularly worrying. Stellaris. + Ignores 100% Armor. troyunrau • President • 7 yr. At the very least , the days of trying to overkill ships is over. Kumqwatwhat • 5 yr. Most warfare is settled through space combat. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…They don't damage shields or armor, they're very short range, and they don't deal enough damage to kill the hull of anything without backup. Stellaris is not that difficult and playing like that is not even fun except if. With regards to missiles: Yes, they do get intercepted by point defense. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is. Completely bypass all shields and armor. e. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. This page was last edited on 14 October 2017, at 11:47. · 5 yr. But I completed the game several times on that rig, because the. Disruptors I mostly don't use unless I somehow get very late game where their shield and armour piercing negates the stacks of repeatable techs. Disruptors ignore shields and armor completely and do damage on the hull directly. )Mr. The disruptors are not. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Sure. Stellaris Ship Design Guide 2023 [3. 2. Use plasma if they themselves use armor since it penetrates a ton of it. It’s not the be-all-end-all weapon, just a very useful one for early portions. I'm not a fan of this new type of ship parameter. 10] This mod aims to guide the AI empires to design its ship designs more effectively and adds a few ship sections I felt were lacking. Stellaris 2. Penetrating weapons (Disruptors and Lightnings) excel in two periods: early-to-mid game and very-late game. Torpedoes fire slowly, and do extra damage based on how big the target is. Disruptors: tech_disruptors_1: Doctrine: Armada Battle Formation: tech_doctrine_fleet_size_5: Doctrine: Fleet Liasions:. Stellaris' combat shouldn't be "HoI naval combat but in space". Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. large ships), but corvettes don't have high armor and they have high evasion. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. ) You want plasma cannons [at highest level] or neutron launchers [I'd prefer this one] instead of disruptors, and you probably want Artillery sections for your battleship rather than that Broadside section in the core. Didn't even have boosters on. Refire rate and general stats have been adjusted. You might win some battles but your losses will probably be worse than theirs. phase distruptors suck big time. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. 8. Phase disruptor are not. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. 462. lasers are outgunned by plasmas. Report. . If they're running shield-popping weapons, focus more armor so it takes them longer to chew through it all. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. 6. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from. I usually using few battleships with different specify weapons like Rocket hangars and artillery. Just because the corvettes are cheep to build and replace. 拥有 军国主义 思潮. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Description. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. They all use the Fallen Empire ship designs, and so can be countered accordingly. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance. Oct 12, 2022. They completely ignore shields and armor and deal base damage directly to the hull. Azunai Jul 29, 2017 @ 1:53am. You get 15% pop output and quick&efficient pop modding, while getting all the bonuses of being cyborg. As for the "best" corvette build- early game it doesn't matter. The meta is dominated by Torpedoes, Carriers, and Artillery. Disruptors greatest disavantage is the close range. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Stellaris. It isn't as bad of an issue as it used to be. Also destroyers are bad. If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. . 2 Ancient Cavitation Collapser 2. 3. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Disruptors have never been anything to write home about, so you can ignore them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Medium disruptor has range 60 and average damage 6. At the start they are wrak, but they fully bypass armor and shields, going directly to hull. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Hardeners don't have this weakness, and reactive armor would be an important part of the T2 meta if the tech pre-requisite wasn't wrong . Distruptors are good brawling weapons for close range front line ships. I doubt though the the original intent of the developer was to potentially end 40% of the games before the end game crisis or a FE awakening. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. In both cases you want maximum afterburners to close the distance in the first case or kyte in the latter. Since this is a Story Pack, it's not a full expansion. 1:1,1 The disruptor won on 1:1,2 ratio. 5K fleet if you're specializing. ago. The sounds of its distress excite the corvettes all the more and their behaviour becomes ever more agitated. Disruptors keep the shields down, and I need the 60% armor ignore to actually hurt those high armor ships. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. There are plenty of shield bypass weapons to combine Missiles with: Swarmer/Whirlwind Missiles, Hangars, Torpedoes, and. On battleships, late in the game. 2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one). PD is slightly harder hitting, Flak can reach a higher Tracking. ago. • 10 mo. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Hit Upgrade button on your fleet after. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. As a devouring swarm, I only ever build up to a maximum of 12 soldiers and set them to aggressive and they automatically land on the planet when the system is taken if they have a good chance at winning. 0 unless otherwise noted. 1. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. This page was last edited on 14 October 2017, at 11:48. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Even then your money seems to be better used on something that completely penetrates either armor or shields, or better yet, destroys them completely, so your autocannons and plasma cannons can finish the job. Disruptors have 30 range while Missiles have 100 range. Depends on who you're fighting. The issue absolutely is range tho (also one of the main reasons why disruptors suck so hard) There are several schools of thinking (mostly depending on if your playing vs AI or PVP) but im firmly in the camp that range is the single most important stat a weapon can have if your playing vs AI since the AI is insanely exploitable by long range artillery spam. Don't stress about armor or shield tech. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. 2. Check the hull to armor/shield ratio on the enemies. Depends on the enemy’s defenses. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. That's not a good strategy. corisai Mar 22, 2019 @ 4:38pm. Could have been a legendary leader? Theres one guy who gives +50% evasion. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies.